The 10 day collaborative experience design workshop based on open-source hardware and group intelligence came to a successful conclusion after the results were reported by each group. Unlike the usual mode of speakers delivering speeches one by one at the end of a regular classroom, the final presentation of the workshop adopted a novel exhibition style approach. Each group sets up exhibition booths in advance and simultaneously runs all interactive works for teachers and other workshop members to experience on their own. Under the dim lighting, the projection and screen lit up, and all visitors seemed to be in a colorful interactive art exhibition site; Fingertip waving and footsteps moving, each action triggers various forms of visual and auditory feedback, making people marvel at the wonder of using technology to achieve creativity.
This workshop adopts a dual theme. On the one hand, workshop members need to focus on designing the waiting stage for the 2022 Beijing Winter Olympics for the audience; On the other hand, workshop members also need to use musical elements to design a group music improvisation system. To better simulate the waiting process, all workshop members and teachers lined up in a row, passing through each work in sequence and queuing up to experience it.
musicell
On the relatively wide ground not far from the entrance, the works of the music cell group are projected. This interactive device is only available for one user to experience each time. When the user steps on a specific ground area, the device will sound a specific melody or rhythm corresponding to that area. When the user walks back and forth, the melody and rhythm will continuously combine and change, bringing different auditory effects.
The group hopes that users can enjoy a unique music experience by simply walking while queuing, integrating interaction into familiar behavioral details and adding fun. At the same time, the ground module area is also marked with words such as "welcome to BJ", expressing the enthusiasm of the host country.
wavy cat
The two screens next to the ground projection device display works brought by the Space Cat team. This interactive game can be experienced by up to four users simultaneously. Each user will automatically become any of the drummers, bassists, guitarists, or lead singers in the band according to their entry order. When the user squats or jumps, they can control the volume of the instrument or vocals. Based on the number of participants and changes in the movement status of each user, the band will play different music effects; When users clap their hands, the device will automatically take photos and show them on the adjacent screen, recording exciting moments of the game together for everyone; When all users put their hands together, there will be more special effects.
The group hopes that this interactive game can allow users to engage in simple social interactions with strangers around them while waiting, using the borderless language of music, and gain the joy of cooperation.
In addition to the main works required in the classroom, the group also created another interactive device for the audience to experience. This device mainly explores the correspondence between sound waves and color changes, and adjusts the sound and light atmosphere through manual operation.
surprised band
Four computers and four wooden boxes containing sensors are placed on the table on the wall side deep into the center of the classroom. This is an interactive installation work brought by the Surprised Band group. Each wooden box corresponds to a specific hand interaction behavior, such as tapping, covering, swinging left and right, and up and down. The patterns displayed on the computer screen and the music played change accordingly based on these hand movements.
The group hopes that users can use simple hand movements to create unique music effects while waiting.
snow collector
The interactive device brought by the Snow Collector group adopts a dual screen interaction form between the small screen on the mobile end and the large screen on the display screen. Users use their mobile phones to log in to a specific webpage and start a game of collecting snowflakes. When the collected snowflakes grow into snowballs, they will be prompted to manually enter a text message. Through the throwing action of their hands, this text message will be displayed on the display screen and trigger different music. Special textual information will correspond to special emoji effects.
The group drew inspiration from classic winter games, allowing users to use their phones to complete fun interactive actions with unique creativity.
Aurora Borealis
The Aurora Borealis team uses Kinect to capture user actions and convert them into stickman images, using different user actions to trigger different visual and auditory effects such as snowfall, falling petals, and setting off fireworks.
The group focuses on gamified experiences, using the design of progress bars to encourage collaboration among users and enhance interactive fun.
Each group flexibly applies the previously learned techniques while unleashing creativity, gradually transforming initial ideas into highly completed final works. At the same time, emphasis is placed on collaboration among team members, constantly adjusting and optimizing the internal logic and external presentation of the product.
After the presentation session, Professor Fu Zhiyong, Director of the Service Design Research Institute at the School of Fine Arts, Tsinghua University, and Assistant Professors Bart Hengeveld and Mathias Funk from Eindhoven University of Technology in the Netherlands presented graduation certificates to the workshop members and took a group photo as a souvenir.